Disc Battle of the Day: Innova Wraith vs MVP Phase
The Innova Wraith and MVP Phase sit in the same speed class but behave very differently in the air. One is a glidey, workable distance driver; the other is a wind-fighting hammer with a hard finish. If you’re deciding between workability and reliability in all conditions, this matchup highlights what each mold does best—and who should bag which.
Quick Flight Numbers


Innova Wraith
Pros
- Workable 11-speed with -1 turn and a reliable 3 fade gives long S-curves and controlled hyzer-flips.
- Ample glide (5) stretches distance on tailwinds and flat releases without needing elite arm speed.
- Versatile for both backhand and forehand when you want shapeable lines rather than a pure meathook.
Cons
- Not a true wind fighter—into strong headwinds it can drift or overturn for developing arms.
- Requires decent nose-angle control; torque-y forehands may see early turn before the fade engages.
MVP Phase
Pros
- Zero turn and a beefy 4 fade make it exceptionally trustworthy in headwinds and on power throws.
- Lower glide (3.5) keeps the disc from sailing long, ideal for spike hyzers, forced flexes, and skip shots.
- Forehand-friendly stability resists torque and finishes hard, perfect for utility and placement drives.
Cons
- Requires more power to push straight; slower arms will see a quick dump and reduced distance.
- Not ideal for long turnovers or hyzer-flips—line-shaping is limited compared to neutral-stable drivers.
Head-to-Head
- Max distance on calm or tailwind days: Wraith. Its glide and gentle turn create effortless carry and long S-lines.
- Into steady or gusty headwinds: Phase. The 0 turn and strong fade hold the line and finish reliably.
- Shot shaping: Wraith excels at hyzer-flips, turnovers, and sweeping flex lines. Phase delivers spike hyzers, force-over flexes, and predictable skips.
- Forehand use: Phase is the safer, torque-resistant option. Wraith works for touch forehands when you want more glide and shape.
- Player power: Developing arms (250–350′) will unlock earlier distance with the Wraith; power throwers (375’+) can still bomb the Wraith but will lean on the Phase for wind and placement.
Verdict
If you want a primary distance driver that can shape lines and add easy carry, choose the Innova Wraith. It rewards smooth form, handles a variety of releases, and covers the longest ground for most players. If you need a workhorse for wind, forehands, and confident fades that never bail out, bag the MVP Phase. Many players will benefit from carrying both: Wraith for glide and distance, Phase for control and insurance when conditions get spicy.